Federation of Dargunn
Player Preferences Questionnaire
Rate each of these three pairs according to which side you’d like the campaign to swing most towards. You get 4 points to put into each pair. Rate it like “Cinematic (1), Realistic (3)”, which would mean “mostly realistic.”
_____/______ Cinematic vs Realistic "Cinematic" is not just whether characters can die, but whether what they do is governed by laws of physics and common sense. Hong Kong Action Theatre is cinematic; Millenium’s End is realistic.
_____/______ Hack vs Thesp Hack is not just the kind that goes with “& Slash”, but also the depth of characterisation. So the actors in Friends or Seinfeld are Hacks, even though their characters never slay anyone. Thesp is for characters which are realistic, have different personality traits, etc. Hack is for external conflicts, and thesp for internal conflicts.
_____/______ Schtick vs Drama This is laughs vs tears, fooling around vs taking things seriously. Paranoia is schticky, Pendragon is dramatic.
Rate from 1 to 4 the overall themes of the campaign you’d like. “1” is “hardly ever appears”, while “4” is “happens just about every session.”
_____ Action & Fights These needn’t be to the death… Jackie Chan beats lots of people up, but hardly anyone dies.
_____ Building This is as in city management computer games, or as in a long tv series… the characters are building something which will last longer than them.
_____ Character A focus on personality and relationships.
_____ Character Power A focus on the characters improving in their abilities.
_____ Destroying The opposite of building, obviously – the characters are going to bring something down.
_____ Exploration Discovering new things, a sense of wonder or awe. This is a broad theme, and could include everything from a Call of Cthulu game to a medieval fantasy game where the characters are mapping the far reaches of an empire.
How it’s done
Underline which of the following character abilities you most enjoy having a character use. Ideally, at least four of the twelve should be significant(circle). This gives the GM the chance to figure out what sort of things to give you to do.
Athletics | Combat | Communication | Detection | Driving | Gadgeteering
Intrusion | Magic | Medical | Persuading | Scholarship | Wilderness
Note here your favourite
This will let the GM know what sorts of settings you enjoy.