Dungeons and Dragons Classes

available classes from rules cyclopedia: fighter, thief, cleric, magic-user, druid, elf, dwarf.
other classes/races: goblin, hobgoblin, kobold, orc, gnoll, truadon, aranox, eagle.

New classes built using the model created by Erin D. Smale found at Building a more perfect Class .

Goblin
Prime Requisite: Strength
Experience Bonus: 5% for Strength 13-15, 10% for Strength16-18
Hit Dice: 1d6 up to 9th level
Maximum Level: 9th
Armor: Any
Weapons: Any small melee weapon; short bow; light crossbow
Weapon Mastery: DemiHuman
Base Armor Class: 8
Move: 90(30)
Attack Table: Fighter(start as Normal Man, switch level increases one step up chart)
Save As: Fighter(start as Normal Man, switch level increases one step to left on chart)
Languages: Goblin, Hobos, Dwarvish
Special Abilities:-2 Armor Class vs large opponents; lance attack; set spear; fighter abilities gained at level 9: parry, disarm; command ability as described in GAZ10 gained at level 3; Hide indoors as Halfling; wolf empathy(as per monster empathy skill in GAZ10); at level 2 animal training(wolf) and riding(wolf) skills; -1 to Attack Rolls in the Daylight

Level XP
1 0
2 1,750
3 3,500
4 7,000
5 14,000
6 30,000
7 60,000
8 120,000
9 240,000

Hobgoblin
Prime Requisite: Strength and Dexterity
Experience Bonus: 5% for Strength and Dexterity 13-15, 10% for Strength 16-18 and Dexterity 13-15
Hit Dice: 1d10 up to 9th Level. Starting with 10th level, +3 Hp per level and Constitution adjustments no longer apply.
Maximum Level: 12th
Armor: Any
Weapons: Any
Weapon Mastery: Fighter
Base Armor Class: 8
Move: 90(30)
Attack Table: Monster
Save As: Fighter
Languages: Hobos, Goblin
Special Abilities: Set Spear; Fighter Combat options at 9th level; Command ability as described in GAZ10 gained at level 1, alertness skill

Level XP Attack Rank
1 0
2 2,450
3 4,900
4 9,800
5 19,600
6 40,000
7 80,000
8 160,000
9 320,000
10 440,000
11 560,000
12 680,000 G
800,000 H
920,000 I
1,040,000 J
1,160,000 K
1,280,000 L
1,400,000 M

Kobold
Prime Requisite: Dexterity
Experience Bonus: 5% for Dexterity 13-15, 10% for Dexterity 16-18
Hit Dice: 1d4 per level up to 8th Level.
Maximum Level: 8th
Armor: Leather
Weapons: Any small melee weapon; short bow; light crossbow
Weapon Mastery: DemiHuman
Base Armor Class: 7
Move: 90(30)
Attack Table: Fighter(start as Normal Man, switch level increases one step up chart)
Save As: Fighter(start as Normal Man, switch level increases one step to left on chart)
Languages: Kobold, Gnome, Orc
Special Abilities: -1 to Damage Rolls; -2AC vs Large oppoenents; Hide as Halfling reversed(90% indoors, 33%outdoors); infravision; backstab as Thief; Escape skill; Command ability as described in GAZ10 gained at level 4

Level XP
1 0
2 1,550
3 3,100
4 6,200
5 12,400
6 25,000
7 50,000
8 100,000

Orc
Prime Requisite: Strength
Experience Bonus: 5% for Strength 13-15, 10% for Strength 16-18
Hit Dice: 1d8 per level up to 9th level. 10th level, +2 HP and Constitution adjustments no longer apply.
Maximum Level: 10th
Armor: Any
Weapons: May not use mechanical weapons
Weapon Mastery: DemiHuman
Base Armor Class: 8
Move: 90(30)
Attack Table: DemiHuman
Save As: Fighter
Languages: Orc
Special Abilities: -1 to Attack Rolls in Daylight; Set Spear, Fighter Combat Options at 10th Level; Command ability as described in GAZ10 gained at level 1; Brawling skill as described in GAZ10; Gains ability to use mechanical weapons(such as crossbows and catapults) at Level 4

Level XP Attack Rank
1 0
2 1,450
3 2,900
4 5,800
5 11,600
6 25,000
7 50,000
8 100,000
9 200,000
10 320,000 C
440,000 D
560,000 E
680,000 F
800,000 G
920,000 H
1,040,00 I
1,160,000 J
1,280,000 K
1,400,000 L
1,520,000 M

Truadon
Prime Requisite: Strength and Dexterity of 9 or better.
Experience Bonus: 5% for strength or Dexterity 13-15, 10% for strength and Dexterity 16-18
Hit Dice: 1d12 per level up to 12th level.
Maximum Level: 12th
Armor: Leather
Weapons: Axe, Club, Dagger, Hammer or Mace, Spear
Weapon Mastery: Non-Fighter
Base Armor Class: 6
Move: 240(80)
Attack Table: Monster
Save As: Dwarf
Languages: Trudor
Special Abilities: natural weapons: bite(2d4) or 2 claws(1d3); half damage from dragon breath; Hide Outdoors as Halfling; Brachiation(as the 3.5 edition feat); tracking skill; infravision

Level XP
1 0
2 2,150
3 4,300
4 8,600
5 17,200
6 35,000
7 70,000
8 140,000
9 280,000
10 400,000
11 520,000
12 640,000

Gnoll

Eagle

Aranox

Dungeons and Dragons Classes

Federation of Dargunn Wangalade Wangalade