Federation of Dargunn

Aliens?

the council agrees to establish colony across eastern sea. we create a postal service. teh cesus is based on the yearly elections for mayor. we create a bureau of history in the ministry of culture.

exploration
in the cave with a stream we can look up and see the sky 100 ft above us. the stream is 2 ft in diameter. we follow it. there is a waterfall. leads to large cavern with many large dinosaur bones. we go in. find the bones covered in frost. when grom was climbing down rope he fell and died. the rope was tied to a rock. when he fell the rock came loose and plugs up the hole where the water came down the fall. we find one of the bones is not a bone, but just rock covered in ice. it is 100 ft long. we continue on a path where there is less ice and climb up into another chamber. there are glowing plants. after a mile of walking, the tunnel ends in a four way intersection. we go down the center and right passage. the tunnel gets very steep. elroy reaches the surface. he is in a metal structure with 2 doors. there is a large metal fan also in the structure. we climb up the rope and into the building. a classic gray alien walks in through the doors. he has a weird device which translates for him. we follow. we see more of his kind. at surface we see many trees and buildings. we see a 4 ft sculpture of diamond. we enter room with table and 12 chairs. they say they brought us here because the primitive people of this area needed a catalyst to advance. they give us a map of the area. and encourage us to continue unifying different cultures. we are magically transported back to the council chambers.

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Discovery of the Volcano

council learns 3 prisoners of senate of thyatis escaped. decide to release senate and emperor to coastal desert in south.

exploration continued
eagles reach us while at the aranox village in north. we are ordered to explore west of dargunn some more. we reach the truadon village west of yoker. we work on creating the juggernaut. we meet krum who is on a journey to earn his manhood. groups fights each other. kain makes one of the small mammals his pet after saving it from some predator birds. we leave the city and a mile out see a dead skank head. we see large foot prints 2 ft wide. feel tremors. giant dinosaur attacks us and we kill it. we loot the body parts and return to the village at dusk. we rest for 3 days. huginn dies. grom comes to camp and begins worshiping kain. we go west to explore. after 5 miles the terrain begins to rise in elevation. we encounter some fog and sulfuric gas. we find a volcanic mud pit with crystallized sulfur nearby. we gather some sulfur. we continue. the trees dissapear. find a lava flow. we see smoke rising from top of mountain. we reach the peak, but their is a sharp drop, so can’t go forward. we go around the mountain for 3 days. we see plant life again on the other side of the mountain. it is a coniferous forest with many huge ferns. we see giant bugs. kill a giant dragon fly and eat it. we find some caves. we explore them. the walls are limestone. we find a chamber where the floor is covered in bugs. we burn them. there is a spring in the floor.

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Council matters

the council agrees to solve the disease of plants in east mountains by burning the whole region. we create law restricting ownership of magical items. establish public schools in every tribe. create the mcd and fcd. order granaries in all tribes. order all shock troops be trained in the cross bow. recreate our coinage system. establish one police for every 500 citizens. create design for regional seat. create design for fcd and mcd facilities. order construction of lock system on cataracts. build longships form obsidian glass. order assembly of book of proverbs. Rav is released from position in special forces and elected governor of castoak.

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Exploration continued

the council grants land to any who move to empty plains in northeast. agree to build canals with all roads. the unification of truadon or aranox with federation must be done by plebiscite of each tribe. pass thunder dome resolution, which is later revoked.
with exploring group: they go to Gorlens and embark on ship. go south and encounter some cataracts. there is a 200 ft drop. we land. see no way to get past cataracts without taking boat out past them and then lowering it. we see strange 4 ft furry creatures. they eat plants.(are giant sloths) we drag the boat away from the cataracts for 2 days. the current was too strong to go north. we return to gorlens. a week has passed since we embarked. we go out of the bay and north. there are no fish in the eastern waters. it is only about 30 ft deep in most places, and crystal clear. there is a point where it goes very deep in swirling mess. we figure it is a spring deep down. it is more than 300 yards deep. the eastern sea is only about 50 miles wide bordered on the opposite shore by tall cliffs. we continue north. reach the edge of the cliffs. the sea we have been following turns in to a large river. we go in the river and the boat is damaged. we stop to repair it for 5 days. after 3 days in the river we reach an open ocean. there are lots of drift wood logs, some 200 ft long. we go onshore. see tracks, and then 6 ft diameter horseshoe crab. we kill it. it has blue blood. we cook and eat it. we keep the shell. we see tracks leading away from crab. we follow inland. we are on sandy beach which become dunes after a distance. we can see the cliffs of the eastern sea. we spot some crabs mating. we kill one. it was 9 ft in diameter. we go to sandstone cliffs. many birds. we go down a carved path. dinosaur birds attack us. we run away to the boat. we sleep that night underneath the boat. in the morning we collect the body of the crab we killed yesterday and then kill another 6 ft crab. some birds come near us and start eating some eggs. after they leave we take the egg shells. we go back to sea. a huge 60 ft alligator monster with a 15 ft long head bumps into our boat. we go back to the river. we see a few goat herders on the north shore of the river. we continue north. see grassy plains.after 5 days we try to catch a shark. a large sea creature eats the shark. after 2 days we see plains rise into snow capped mountains. we land. the mountains come straight out of the ocean. we climb the muntains for 2 days. reach snowline. we find a mountain pass. see a green valley. we go down to valley. we see some aranox villages. we go to the closest one and find they have heard of us already. they are freindly. they have sweet potatoes 2 ft long. we are given some colored crystals.

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Exploration

kain, a cleric, was sent by his cloister to bring Christianus Smith back in line with the teaching of his church.gulint joined group to help give them some organization. we travel on a trail leading away from yoker. see mountains along the same path as the trail.the trail stops. foggy. go down a hill. we see something in the mist. approach. it is tree. we see some glowing red light in the distance. we see what looks like the remains of a dinosaur body. all the organs on the inside have been taken out, and there are sticks inside, holding it up. we find dragging marks in the ground. we follow. we find a 4 ft tuber in the ground. gulint‘s boar bites it and some liquid spurts out. we find the body of a small truadon inside. it was almost completely digested by the plant. the tuber is a cactus like plant, and is covering this area. we take the skin of the dinosaur and the sticks. the sun is setting and the fog is beginning to lift. we continue to follow the tracks. after 5 miles we reach a river. there is a flash flood. kain gets swept downstream. we rescue him and set up camp. use the dinosaur skin and the sticks as a tent. during the night we notice small furry creatures that are eating and licking the cactus tuber plants. Christianus Smith plays his fiddle and they stop eating the plants. he approaches one and it growls and they all run away. later we find a skank, type of lizard, eating one of the furry creatures. huginn attacks it, and it bites off his hand. some more skanks come out and they attack and we kill them. we cook one. we follow the tracks and go down stream. the sun rises. after 5 miles we see a valley covered in truadon huts. looks like it could house 200,000 truadon. when we approach, the children run away. we talk to them and say we are explorers. their scout had seen us and they want us to help against their enemies the bat men. we don’t agree to help them, but we do trade and show them how to make catapults and ballistae. we trade for some of the gold nuggets and the obsidian rocks. we load our wagons and return to yoker. wwe have idea to make a wagon covered in the obsidian glass with ballitae. go to authorities and they request the construction of 4 in the city. it will take 6 months. the first one is done in 3 weeks. call it angry turtle. teach local artisans how to make, so they can do it for city.

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the dragon

we are about to follow the bat guy when a beleaguered fighter comes wandering out of the woods. he was hired by the magic user we left to take care of the orcs. his group was attacked and killed. he ran and hid. we give him some equipment. orcs claim to to see a cave entrance on the other side of the mountain wit strange creatures inside. we go to investigate. on the way, see 3’ long creature. has lizard head, but is completely covered in fur. we throw some meat and it wanders off after the meat. we continue. we see cave. skeletons around it. there is another cave 12 ft off ground on a ledge. we climb the ledge and go in. we are in very large cavern. the ground was carved by someone. we hear noises, as we continue they get louder. sounds like a dog gnawing on a bone. we 10 of the furry creatures. we try to talk to them, but they run away. we continue and find a door. maggots everywhere. no door knob. push on door. it opens. Colomair rips door off hinges and crushes bugs with it. the wall has a honeycomb texture. we figure it is muscovite. we have ezuri continue in front. the floor drops and we can’t see the bottom. the other side looks like solid rock. we throw huginn across who helps us to cross. we hear a rumbling noise. the cavern narrows and then opens up. hear very loud breathing. we look up and see 15 to 20 bat like creatures sleeping. we turn down a passage to the left. find crystal statue. huginn pushes it over and it shatters. the bats wake up. Colomair lassos one and it pulls him along in its flight. he lets go. at the end of passage find room with white lizards 6 ft long. we try to catch one and fail. they look like salamanders. they are eating moss of walls. we see a lot more moss on the ceiling. we go back and hear fluttering noises. see stirge like creatures with bat wings. we enter a room and the stirges are lining the walls. we walk through cavern. we step on some dung and see some big bugs taking the dung somewhere. we follow them to a chamber with a large pile of dung and beetles in the center. we see 14 ft salamanders on the walls. huginn tries t pet one, but it tries to eat him. we stop it and injure it. then the other salamanders eat it. we enter a room full of mushrooms. huginn sneezes and the mushrooms release pollen. in the next room we see a sleeping red dragon. huginn sneezes again and it wakes up. it asks who we are. he likes riddles, so we play a game of riddles with it. he lets us live, but tells us to get rid of the creatures infesting his territory of late. they are bipedal and have tusks. we realize he is talking about the orcs. the floor is covered with gold. he lets us take some if it is not part of his bed. we go out another exit. the exit is just above a village of batmen. ther is a natural slide in the mountain. we go down and create and avalanche. we see igloos, and some remnants of orc clothes and other stuff. we hide. some bat men fly into village. one of them has a hole in its wing. there are 20 of them. they are between 3 and 7 ft tall. Colomair tries to tackle the big one inside an igloo. he casts a spell and Colomair is confused and confuddled. when the fighter who is with us comes into the igloo Colomair attacks him. ezuri hits Colomair with a magic missile and he dies. the big guy talks to the rest of the group. he says that a few weeks ago there were bright lights in the sky and and the land was changed. says the orcs were destroying the mountain, and they were only defending the sacred mountain of the dragon. he raises Colomair from the dead. they call themselves the Aranox. we are told to mine elsewhere, just not to disturb the dragon. they worship the dragon. we return to camp. then we travel back to the capitol and introduce the Aranox to the council.

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new peoples

we return to the forest. near the gorge we find some obsidian spear heads, 2 were broken, one had a staff lashed on it, but the shaft was broken. we find some drops of dried blood. we find several tracks and they all head south. the river goes into a wooded valley. we can see a path that has been made by breaking down the trees and wildlife. the path is 10 ft wide. there is blood on the broken trees. we hear a scream. we find a large 10 ft high pile of meat. we look up and see a 6ft tall lizard hanging on a tree. we approach the pile of meat and find it is a giant skinned lizard. . we see that the lizard in the tree has leather armor on. the pile of meat collapses down to 4 ft tall. Colomair jumps on it and sinks inside it. sees it has been gutted on the inside and all that is left are the bones and muscle. we find some broken obsidian spears. one part of the body was cut open an entrance to gut it. we follow some tracks and feel the earth shake. we see a giant lizard eating the pile we just left. another giant lizard comes and fights the first. we leave and follow the tracks. we find a lizard in leather. he talks to us in a dialect of draconic. he asks why we are her, we tell him we are explorers. we follow him for 2/3 of a mile and come to a clearing with a large crescent shaped structure 100 ft in diameter. there is a large fire pit in the center. we ask about them and the large lizards. the big creatures are their enemy, they have to be careful of them. other big creatures are friendly herbivores. their leather is made from the lizards like t-rexs. we talk to their leader, he looks at us and sees how small we are. their young children come and play with our stuff. one of them wants Colomair‘s flail. ask about the other primate creatures. find they have large obsidian daggers. the obsidian will not shatter. they get the obsidian from the mountains. the unworked obsidian looks like a smooth spherical granite stone. Colomair sets up a forge and makes a flail and a mace. the broken obsidian heads will shatter or break in the mouth of a t-rex. they give us some special types of poison. Christianus Smith tries to make glass out of the obsidian sand left after working a stone. it works. the glass is super thick and heavy. we reques that one of the lizardmen will come with us. they send a young one that created an atlatl. as we are leaving he jumps up in the trees and follows us. we feel the ground shake and hide in the trees. a stegosaurus walks by. we keep going, find out gorge is sacred ground, a huge battle occurred there, find many broken spear pieces. we return to the dwarven kingdom and then reach manikak and show the scientists the granite/obsidian stone. the chief minister of culture comes and interviews the lizard man. they call themselves the truadon. there approximately 50 other tribes. they fight the flying humanoids from the north. we travel to Gukak and introduce to council. the new marhu(since Draco went back to his world) is Clarence’s apprentice. we learn that our territory “landed” on top of the previous landscape and we destroyed 10 truadon tribes. they seem interested in joining the federation. they want to establish trade. we send the truadon youngster home via eagle flight.
we receive word that some orcs began a keep in the northwest. eagles drop us off north of our territory. we find the orcs are trying to establish a mine. any buildings they erect are mysteriously destroyed in the middle of the night. the sun doesn’t seem to set here we are so far north. we inspect the demolished buildings. we stay up in the night to watch. we wait at the top of a ridge above the buildings. huginn tries to rob Colomair who ties him up and hangs him on the edge of a cliff. at midnight all the buildings fall apart at the same time. we feel some magic happening. we see a heat source in the air 1000 ft up. we call to him and he flies away. elroy hits it with a magic missile. he starts falling. then starts rising in the air. Colomair throws huginn at him. then he starts to cast a spell and Colomair spits a pebble at him which interrupts his spell. while huginn is in air he hits him with dart and then is abl to grab on to him. they fall. he has the face of a bat the feet of an eagle, wings of a bat. Colomair starts climbing down the cliff. ezuri hits him with a meteor storm and then he disappears. we heal huginn. the orcs celebrate and feed us. they start rebuilding. elroy finds a spear and are able to determine the direction the bat went. we request eagles for help. the eagles are going to bring a mage to guard the mine. in the mine we find human skulls of pure gold. and the obsidian stones and red colored quartz. we let the orcs know that the obsidian rock can be used as a weapon and make impenetrable glass.

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the new world

all the adventurers whose timeline was altered by the death of the dark lord were transported to their respective environs and times. Colomair goes to turan looking for adventurers to go with him to explore south and expand the dwarven realm. meets with huginn and ezuri. they go through the dwarven grand road. they go south and pass through a forest. there is an abrupt end to the forest, the coastline is the same, but there is a new wasteland to the south. we make camp and hear animal howls in the night. bugs start crawling out of the ground, we eat some and they taste like cherries. in the morning there is a dust storm. after the storm passes we feel the ground shake at half second intervals. we see hills to the south and head towards them. we see some large creatures that are at least 100 ft long. there are 30 or 40 of them. they kind of look like lizards. they travel west away from the sea. we follow their tracks which lead to a large body of fresh water. we see a large alligator at least 20 ft long eating some large lizard type creature. we follow the tracks again and they lead to some grassy hills with a stream in the middle of some marshy ground after a day of travel. we see more large lizards between 20 and 30 feet long. they have a shield type structure and some horns on their head. we continue west and make camp. we move camp and find a large tree. it is 200 ft tall and has a 20 ft diameter trunk. all the leaves lower than 30 ft are eaten off. we hear some screams when we are under the tree. we see some humanoid shapes in the tree. we knock one out. it looks similar to a human, but is more furry. in the morning we encounter some new creatures. they are 9 ft tall two legged lizards that stand upright. there are 6 of them. Colomair charges at one, but it dodges and runs away. another charges at him, and huginn throws some meat at it and they head towards it. ezuri cast sleep and one falls asleep. we kill the sleeping one. we kill the four that were eating. we skin them and harvest the claws and eyeballs. we head back to the plateau. we can’t find the plateau, bu find the river in the south mountains. we travel to the tribal seat. have one of the hobgoblins make leather armor for Colomair out of lizard skin. Colomair has lizard claws embedded in his flail. here we meet Christianus Smith. we also make darts out of the lizard teeth for huginn’s blowgun. make 50 darts. we buy 2 mules for our cart, and some healing potions. we follow the river downstream and find the forest has changed plant types. it is mostly very large deciduous trees 300 ft tall. the ground is covered with ferns. at night we hear weird animal noises again. the river goes through some hills and floods into a valley, so a lake is created. it then flows out of the valley in a huge recently carved gorge. we see the 100ft giant lizards again. we see 30 or 40 other types of lizard wildlife. we see giant flying bats. we notice we are standing in a footprint 6 ft long.

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dark lord war

the group stops by greendale, finds omar is there. the town is trying a pregnant girl as a witch. the same girl that seduced each of them. she is imprisoned and the guards are nuns. the girl runs away and Rav finds her and the nuns. he is seduced againand he flies away with her on the magic carpet. the girl falls off and goes SPLAT!!. the group goes to a meeting for those who volunteered to go destroy the dark lord. there are troops from all known countries, just less than 35,000 total. the emperor of alphatia is in charge. he uses the time traveling device given him by gods. everyone poofs outside a giant temple temple on a platform. they follow the north road to utoth while Draco arranges for a fleet of ships to take us to the dark lord’s island fortress. they embark on the ships, there is a storm, lose 20 ships. they land on the island. they see other enemy fleet on other side of island. omar attacks that fleet in the night. when they go to attack they find the ships are gone and they were in our fleet. they scout the island and have torches lit all around camp. there is naval battle where they lose 60 ships, but the enemy navy flees. Ug Lee finds a pavilion and they paln their attack. they battle with the skeletons. Ug Lee, omar, Rav, Draco, trahern, and daryn the dark attack the dark lord. Ug Lee’s satanic cat escapes and starts attacking the shadows along the walls and kills 100 of them every minute. Rav knocks out the dark lord and then kills him. when he dies everyone sees a blinding light.

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Soreth

Ug Lee saves daryn the dark’s life. he convinces a harpie to be his fangirl and then leaves her. he finds another fangirl. he and Rav go to greendale and learn about the ancient city of soreth to the west. all who return from there are mad. they get a map to soreth from the queen. he spends the night at the house of one of his fangirls. a girl comes into Ug Lee‘s room and seduces him, then she seduces Rav and gets pregnant. Ug Lee gets seduced by Blair and goes out to kill some roaches with his axe. the girl tries to seduce Blair and fails, Blair tries to seduce the girl and fails, the girl leaves. in the morning they go to soreth. most of the buildings are destroyed. one tower is still intact. it is 150 ft tall and 15 ft in diameter. there is a staircase on the outside and a door at the top. they go through the door see there is no floor under door, they cant see the bottom. they go down on the magic carpet and decide to drop a torch, they don’t see it hit the bottom . they go back up and can see the light from the door, but can’t seem to get any closer. they realize the light they see is coming from the wall and they go up and hit hte roof. they break off the door, and leave Blair at the top. they go back down and find the bottom. they go through a cavern and corridor and find a locked door, which they unlock. when they open the door a gas cloud falls on them and they start coughing. they find a janitor’s closet. they find a trap door above their heads and open it. 20 dead snakes fall from it and Ug Lee collects them. they find 50ft above them a giant baby that is 10ft tall while sitting, the baby is playing with some giant toys. the baby’s aunt comes in and they talk to her. says they don’t know how to get to the surface, they never have any visitors, she doesn’t know why people are going crazy, and some of the giants may try to eat the group. they go back and find a room with 9 skeletons. all the skeletons say"yeah" and sit up straighter. Ug Lee tries to kill a skeleton, but misses. that skeleton begins to hump his leg. they turn the skeletons. they see 9 ghosts, collect some ash, and leave. they find an underground river with a bridge. they find an exit to the surface. they find an underground house full of trolls. they leave and find a circular building with a gargoyle which they kill. they enter a huge room underground and cannot see the opposite walls. they pray to the Game god nad know that the giants have nothing to do with the madness. they find some giants in the room and follow them. they find some sleeping giants and Ug Lee tries to make a giant into a hobgoblin. the giant wakes up, and they escape. they find a room with caskets which open and 10 mummies come out. they kill them all. they find some gems. they continue and find a room with dinosaurs and dinosaur skeletons. they find a room with body. they hit it and it stands up. it is a lich that has a laughing disorder. Ug Lee cuts off its feet. Blairburns it, and they kill the lich. they find some treasure.

Lich/Giant Dungeon

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